The Creators of Baldur's Gate 3 Clarifies Its Application of Generative AI for Upcoming Divinity Game

The studio behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin just teased its next major project, generating immense hype within the gaming community. However, subsequent statements from the company's co-founder have added clarity to the discussion, touching on the team's approach toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a recent clarification, the studio's founder detailed that the team is utilizing machine learning for specific preliminary functions. These involve fleshing out presentation materials, generating rough concept art, and writing draft copy.

Notably, Vincke emphasized that the shipping assets in the game will be crafted entirely by real writers. "Our team is creating all the content manually," he said.

Our studio is constantly growing our team of storytellers and are busily putting together dedicated writer rooms.

Since this area is being particularly referenced — we right now have twenty-three concept artists and have job openings for further talent.

Each initiative we do is supplementary and focused on enabling creatives to spend greater focus on the creative process.

Any ML tool applied correctly is additive to a artist's routine, not a replacement for their craft.

Responding to Feedback and Defining the Path

The news of using AI initially provoked concern among a segment of the player base. In response, Vincke offered further detail on online platforms.

"We use AI tools to explore references, in the same way we use Google and physical media," he wrote. "In the conceptual planning process we use it as a rough outline for layout which we then replace with original concept art."

He continued, "Larian brings on creatives for their unique talent, not for their capacity to execute what a AI generates."

Key Areas of AI Integration

Vincke had earlier broken down the team's practical strategy to this technology, defining its use into key pillars:

  • Automation of Tedious Tasks: This includes motion capture cleaning, dialogue cleanup, and pipeline-specific tasks like retargeting animations.
  • Rapid Prototyping ('White Boxing'): Using tools to speedily create rough mock-ups of gameplay ideas to validate concepts ahead of expensive development.
  • Long-Term Aspirations: Exploring how AI could one day create new forms of reactivity, specifically in managing player-driven narratives in a complex RPG.

He explicitly stated that central narrative areas — such as writing — are are absolutely not areas where the company is cutting creative involvement. In fact, Larian is actively hiring in these precise fields.

"Larian is not releasing a game with AI-generated content, nor considering cutting teams to substitute them with AI," Vincke concluded.

Denise Levine
Denise Levine

Cybersecurity expert and tech writer specializing in data protection and cloud storage innovations.